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Hi, would it be possible to add Chinese support? I spent the whole night learning how to unpack and repack the Love2D engine, only to find out that the characters are rendered using the bitmap font defined in the font JSON file. Simply translating the JSON file won't work. Could you consider using a TTF font instead? That way, I could translate it myself.

ohh, we will try! the thing is the font would have to be pixel anyway and no bigger than 12 px height, and width of the buttons also pretty tight  

Just came across this, it looks pretty mesmerizing!

I recommend Fusion Pixel Font for 12x12 Traditional and Simplified Chinese characters. It's very readable and should cover most or all of the ones you'll need. It also covers Korean (using Galmuri, a good Korean/Japanese Kana font) and its own Japanese Kana if you need it.

oh this looks great

I don't know how I found this but I want it. It came out yesterday, and today's my birthday. This looks very fun and I want to play with the shaders.. Maybe one day I can get this. 

This is really cool!

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https://www.instagram.com/p/DcIoWaDTkrZ/

Sick little tool, well done! Easy to sync with music with Mosh Pro :D

Really nice, though I wish some shaders wouldn't have their pixels cut off when you export them.

do you mean exported shaders are not pixelated? we are trying to understand whether that's something that we can fix, or something where we can more tooltips/explanations in the app :)

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i can't unzip the win64 version 

hi! so sorry to hear that. we are currently looking into this issue!!

what i can propose as an alternative for now is a steam key. Kaleidos is launching there with no problems

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hi again! can you try to download it one more time? some bytes were indeed corrupted because of parallel uploading on my side. i double checked whether it can be unpacked and it does!
sorry for this one

it works, however, exporting it doesnt. i can only use them as video/gif formats, the files are corrupted after exportation.

what windows version do you have? this can help us to identify whether this problem is somehow related to library version that we use for exports on windows

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Getting strange errors trying to unzip and then it will not run: 

hi! so sorry to hear that. we are currently looking into this issue!!

what i can propose as an alternative for now is a steam key. Kaleidos is launching there with no problems

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hi again! can you try to download it one more time? some bytes were indeed corrupted because of parallel uploading on my side. i double checked whether it can be unpacked and it does!
sorry for this one

works now 

great! have fun! hope it will change your score

Do any of these formats work in construct 3?

sadly, it doesn't. and most probably won't work ever :(

Godot export seems to be grayed out—how do I fix this?

hi! most probably Surface/Lit is turned off in material params. this parameter defines whether material can affected by any light in godot

there is also "LIGHT" parameter in Kaleidos that will additionally create script for OmniLight3D (you add it as a child node for mesh)

If you make something in this, is it yours to use however? 

oh yeah, forgot to mention here in description that every single shader in Kaleidos (created or bundled) is under CC0 license. so you can use it however you want without even mentioning us :)

YAY YAHOOO YIPPIE